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Post by Nitroeus on Apr 18, 2016 13:48:02 GMT
I kinda wonder what everyone thinks about the quicksave feature , also if you can define why you like quicksave you could post in a comment and why it would be a bad/good idea to remove it from Abe's Exoddus or Munch's Oddysee.
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Post by wEight on Apr 18, 2016 20:50:46 GMT
"Learn how to quicksave, you'll be glad you did"
Achieving a good progress in a game then somewhere lose and get sent way back to the start just ruins the experience. I'm glad there's a quicksave. I might sound like I'm just giving up easily, no. I actually passed Oddysee without trainers with no raging. I just hate it when it has to bore you out by playing it every 2 minutes than replaying the game.
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Post by kapteeni13 on Apr 19, 2016 19:41:39 GMT
I think QuickSave is ok thing... I try imagine Abe's Exoddus without quicksave. Small mistake and you are at the beginning of long area and have to do secrets again. Hey, that sounds challenge i might try someday Actually when i played Abe's Exoddus Demo on PS1 for first times there was no quicksave with meaning that dieing is always though. xD I forgot what kind of checkpoint system Munch's Oddysee had but i know it have QuickSave atleast. Again thing to try. As for New 'N' Tasty it was nice having quicksave at beginning but then when you want more challenge you should play without it and not use it at all. So my answer go mostly to the: Yes! (And the No part is for challenge.)
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Post by Valdo on Apr 20, 2016 8:08:35 GMT
I feel sort of indifferent about it.
I do remember sometimes wondering about how much better Oddysee would've been with quick save because it had long intervals between checkpoints and I remember getting frustrated of having to replay long segments over and over again.
It's handy, but then again it removes all punishment for screwing up. I'd personally like the most if there were just more regular checkpoints with shorter intervals and no quick save, because it's easy to abuse the quick save a lot and make the game easy.
But of course, It's up to the player whether to use it or not (it's an optional feature after all). So that's why I'm indifferent about it.
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Post by Nitroeus on Apr 20, 2016 15:13:25 GMT
I feel sort of indifferent about it. I do remember sometimes wondering about how much better Oddysee would've been with quick save because it had long intervals between checkpoints and I remember getting frustrated of having to replay long segments over and over again. It's handy, but then again it removes all punishment for screwing up. I'd personally like the most if there were just more regular checkpoints with shorter intervals and no quick save, because it's easy to abuse the quick save a lot and make the game easy. But of course, It's up to the player whether to use it or not (it's an optional feature after all). So that's why I'm indifferent about it. I actually remember like Abe's Oddysee had the right number of checkpoints , except on the final levels. It was quite challenging yes, but it punished just the right amount for deaths , and every path (or road between checkpoint) was completable with 2 or 3 deaths on avarage , it also not had any difficulty spike , the difficulty curve was the right , maybe on RFarms 3 there was one gap but still.
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unidentifiedai
Junior Member
I'm nothing more just a hidden persona.. I'm invulnerable as long as my host lives.
Likes: 18 Posts: 19
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Favourite Oddworld Game: Abe's Oddysee
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Post by unidentifiedai on May 4, 2016 5:51:11 GMT
Quicksave gives the felling that I am flowey from Undertale (Toying around with one save state xD)
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Post by kapteeni13 on May 4, 2016 16:08:40 GMT
The power of SAVE.
(You kill the mudokon.) Then... LOAD the SAVE (You rescue the mudokon.)
99 Mudokons rescued at end of game. Abe: (Uses power of RESET and starts Kill 'Em) BigFace: ._.
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