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Post by Fynzx on Oct 29, 2015 2:45:07 GMT
Hello! Today I want to show you my new level (all my files are gone, so I must create new levels... ). How you can read its an custom necrum mines "map" on which I'm working on since 2 days now. I added for you guys some object-pictures from the editor, so you can imagine a little bit how the level is going to be played. In the screen with the "No talking" sign is a mine car. I tried my best in the screen transitions, so it would be nice if you can give me feedback for that, too. The two last cams / backgrounds are in work (how the text on the pictures "says" ), so there will be some changes. I know, the level is really short for the period of time, but I worked already much in the editor. A gameplay and a update is following in the next days. I hope you like the level. Have all a nice day! -Fynzx
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Post by OdessAngel on Oct 29, 2015 12:21:29 GMT
Interesting
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Post by Fynzx on Oct 29, 2015 13:06:55 GMT
Thank you.
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Post by wEight on Oct 29, 2015 14:33:16 GMT
I'm really hyped to play it
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Post by Fynzx on Oct 29, 2015 14:37:20 GMT
I'm really hyped to play it Thanks. I'm trying to work much on the level (I work on it right now ). I think that I'm posting today some new screens and a gameplay. I also added some secrets.
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Post by Fynzx on Oct 29, 2015 17:47:21 GMT
At the moment I'm working on the last screen edits of the first path in Photoshop, so I think I need 1-2 hours to get all things working correctly in the editor & the game. After that I'm going to upload a gameplay and post it here.
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Post by Fynzx on Oct 29, 2015 22:24:58 GMT
Finally, here's a gameplay of the first path of my custom necrum mines! But the first path isn't finish: There are going to be more CAMs in the right of the Tunnel 1 door. The Tunnel 1 is going to be the door to Tunnel 2, so it is not only a decoration. Sorry that the upload took so much time, but I downloaded 4 different programs (Fraps, Open Broadcaster Software, CamStudio and Camtasia Studio 8) and the only one who can record Oddworld in good quality and 30 FPS was Camtasia Studio 8 (Fraps doesn't support the DWM feature on Windows 10, Open Broadcaster Software said my CPU is under to much load -> 20% load lmao, and CamStudio didn't record anything - like Fraps - and crashed my pc). But now It's here and I hope you like it.
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Post by wEight on Oct 30, 2015 16:27:09 GMT
Wow that's really impressive! I can guess that the red ring is from paul's new update Try out Snagit 12.. It's a pretty awesome screen capturing software.
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Post by Fynzx on Oct 30, 2015 16:30:11 GMT
Wow that's really impressive! I can guess that the red ring is from paul's new update Try out Snagit 12.. It's a pretty awesome screen capturing software. Thanks! No, I used the 0.6.1 version of the old editor. I hope Paul is releasing the new editor in the next days / months. Ok, thank you for the recommendation! I will try it!
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Post by kapteeni13 on Oct 30, 2015 18:18:41 GMT
Wow that's really impressive! I can guess that the red ring is from paul's new update Actually it was always there in Exoddus files. I once browsed objects for ring mudokon object properties and i found that there was red ring mud too... not just yellow ring mud. It's possible that in development of Exoddus this classic red ring mudokon from Oddysee was planned to appear in Exoddus too... Another unused object from Oddysee appearing in Exoddus memory is that Trigger Mine. (Slap it and it will explode later.) Anyway following this level project too... It's nice to see custom Necrum Mines.
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Post by Fynzx on Oct 30, 2015 18:21:26 GMT
Wow that's really impressive! I can guess that the red ring is from paul's new update Actually it was always there in Exoddus files. I once browsed objects for ring mudokon object properties and i found that there was red ring mud too... not just yellow ring mud. It's possible that in development of Exoddus this classic red ring mudokon from Oddysee was planned to appear in Exoddus too... Another unused object from Oddysee appearing in Exoddus memory is that Trigger Mine. (Slap it and it will explode later.) Anyway following this level project too... It's nice to see custom Necrum Mines. I thought the red ring mudokon was in Exoddus. xD
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Post by wEight on Oct 30, 2015 21:38:28 GMT
Wow that's really impressive! I can guess that the red ring is from paul's new update Actually it was always there in Exoddus files. I once browsed objects for ring mudokon object properties and i found that there was red ring mud too... not just yellow ring mud. It's possible that in development of Exoddus this classic red ring mudokon from Oddysee was planned to appear in Exoddus too... Another unused object from Oddysee appearing in Exoddus memory is that Trigger Mine. (Slap it and it will explode later.) Anyway following this level project too... It's nice to see custom Necrum Mines. Hmm.. did you make a video for unused items in Exoddus? Because I might have watched it but don't remember
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Post by kapteeni13 on Oct 30, 2015 22:18:45 GMT
Yes i made one or two... i have maybe forgot put this in them for somereason. =/ Also my one video included creepy greeter with unfinished sprites. :S In properties you can also make blind ring mud.
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Post by Fynzx on Nov 2, 2015 15:16:38 GMT
Hello guys! I want to show you 4 new CAMs (and an old, edited one). How you can see I screenshoted the pictures in-game, so you can see how the objects are placed. The first screen is the same old screen, but this time with a second bird portal. And that bird portal is for the rescue of the the blind mudokons in the CAM in the right of the double-bird-portal-CAM (dat name tho xD). Also in the second picture is a slig, a grinder and a switch, so I tried to at some action in the level. The third picture have a fart machine for the mines in the fourth screen, but there is only one fart in the fart machine because with one more fart the player can kill the slog in the fifth screen and that should not happen. And even when the player should kill the slog, he can't go there with Abe. So, that were the my news for today about my necrum mines mod. I hope you enjoyed it! -Fynzx
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Post by Valdo on Nov 3, 2015 11:35:51 GMT
Hello guys! I want to show you 4 new CAMs (and an old, edited one). How you can see I screenshoted the pictures in-game, so you can see how the objects are placed. The first screen is the same old screen, but this time with a second bird portal. And that bird portal is for the rescue of the the blind mudokons in the CAM in the right of the double-bird-portal-CAM (dat name tho xD). Also in the second picture is a slig, a grinder and a switch, so I tried to at some action in the level. The third picture have a fart machine for the mines in the fourth screen, but there is only one fart in the fart machine because with one more fart the player can kill the slog in the fifth screen and that should not happen. And even when the player should kill the slog, he can't go there with Abe. So, that were the my news for today about my necrum mines mod. I hope you enjoyed it! -Fynzx This looks cool what happens after the screen with Slog, there's an exit at the top right but can you reach it?
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